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INI File  |  1997-05-21  |  6KB  |  242 lines

  1. [Screen Setup]
  2. ;ScreenWidth: passed to engine
  3. ;ScreenHeight: passed to engine
  4. ;ScreenDoubled: 0=normal(high detail), 1=doubled(low detail)
  5. ;ScreenSkip: 0=normal, 1=skip odd lines(low detail only)
  6. ;ScreenPad: num bytes to add to pad each scanline for cache alignment
  7. ;
  8. ScreenWidth = 640
  9. ScreenHeight = 480
  10. ScreenDoubled = 0
  11. ScreenSkip = 0
  12. ScreenPad = 8
  13. Shadows = 1
  14. Password = ""
  15. Detail = 1
  16. Tilt = 1
  17. Messages = 1
  18. Out = 0
  19. ScreenSize = 8
  20. ScreenGamma = 12
  21. [Sound Setup]
  22. FXVolume = 254
  23. MusicVolume = 160
  24. NumVoices = 8
  25. MixRate = 22050
  26. ReverseStereo = 0
  27. SoundToggle = 1
  28. VoiceToggle = 1
  29. AmbienceToggle = 1
  30. MusicToggle = 1
  31. MinSoundPreload = 12288
  32. [KeyDefinitions]
  33. Move_Forward = "E" "Kpad8"
  34. Move_Backward = "C" "Kpad2"
  35. Turn_Left = "S" "Kpad4"
  36. Turn_Right = "F" "KPad6"
  37. Strafe = "Ctrl" ""
  38. Fire = "Cmd" ""
  39. Open = "Space" ""
  40. Run = "Shift" ""
  41. AutoRun = "CapLck" ""
  42. Jump = "A" "/"
  43. Crouch = "Z" ""
  44. Look_Up = "PgUp" "Kpad9"
  45. Look_Down = "PgDn" "Kpad3"
  46. Look_Left = "Insert" "Kpad0"
  47. Look_Right = "Delete" "Kpad."
  48. Strafe_Left = "W" ""
  49. Strafe_Right = "R" ""
  50. Aim_Up = "Home" "KPad7"
  51. Aim_Down = "End" "Kpad1"
  52. Weapon_1 = "1" ""
  53. Weapon_2 = "2" ""
  54. Weapon_3 = "3" ""
  55. Weapon_4 = "4" ""
  56. Weapon_5 = "5" ""
  57. Weapon_6 = "6" ""
  58. Weapon_7 = "7" ""
  59. Weapon_8 = "8" ""
  60. Weapon_9 = "9" ""
  61. Weapon_10 = "0" ""
  62. Inventory = "Enter" "KpdEnt"
  63. Inventory_Left = "[" ""
  64. Inventory_Right = "]" ""
  65. Holo_Duke = "H" ""
  66. Jetpack = "J" ""
  67. NightVision = "N" ""
  68. MedKit = "M" ""
  69. TurnAround = "BakSpc" ""
  70. SendMessage = "" ""
  71. Map = "Tab" ""
  72. Shrink_Screen = "-" "Kpad-"
  73. Enlarge_Screen = "=" "Kpad+"
  74. Center_View = "KPad5" ""
  75. Holster_Weapon = "F14" ""
  76. Show_Opponents_Weapon = "" ""
  77. Map_Follow_Mode = "" ""
  78. See_Coop_View = "" ""
  79. Mouse_Aiming = "U" ""
  80. Toggle_Crosshair = "I" ""
  81. Steroids = "K" ""
  82. Quick_Kick = "`" "Space"
  83. Next_Weapon = "'" ""
  84. Previous_Weapon = ";" ""
  85. ;
  86. [Controls]
  87. ;Controls
  88. ;ControllerType
  89. ; - Keyboard                  - 0
  90. ; - Keyboard and Mouse        - 1
  91. ControllerType = 0
  92. MouseAiming = 0
  93. MouseAimingFlipped = 0
  94. GameMouseAiming = 1
  95. AimingFlag = 1
  96. MouseSensitivity = 130055
  97. MouseButton0 = "Fire"
  98. MouseButtonClicked0 = "Open"
  99. MouseAnalogAxes0 = "analog_turning"
  100. MouseDigitalAxes0_0 = ""
  101. MouseDigitalAxes0_1 = ""
  102. MouseAnalogScale0 = 65536
  103. MouseAnalogAxes1 = "analog_moving"
  104. MouseDigitalAxes1_0 = ""
  105. MouseDigitalAxes1_1 = ""
  106. MouseAnalogScale1 = 65536
  107. [Comm Setup]
  108. ;NetGame: 0=single player, 1=net game (this is set by Net Startup and reset to zero after each game)
  109. ;AlwaysNetGame: 0=use NetGame value, 1=override NetGame, always play a net game(not reset to zero after a game)
  110. ;CommType: 0=none, 1=serial, 2=modem, 3=IPX, 4=AppleTalk, 5=TCP/IP
  111. ;NumberPlayers: number of players to look for
  112. ;MovesPerPacket: 1,2,4 (larger number means less packets sent)
  113. ;NetworkMode: 1=peer to peer(default mode), 0=client/server
  114. ;Warp: 0=start game normally, 1=warp to given episode/level
  115. ;AlwaysWarp: 0 use Warp value, 1=override Warp, always do warps in net game(not reset to zero after a game)
  116. ;WarpLevel: level number to warp to(1-11)
  117. ;WarpEpisode: episode number to warp to(1-4)
  118. NetGame = 0
  119. AlwaysNetGame = 0
  120. CommType = 4
  121. NumberPlayers = 2
  122. MovesPerPacket = 1
  123. NetworkMode = 1
  124. Warp = 0
  125. AlwaysWarp = 0
  126. WarpLevel = 1
  127. WarpEpisode = 1
  128. ;
  129. ;MaxPackets: maximum number of packets to allocate(default 100)
  130. ;PacketsPerPlayer: number of packets to allocate for each player(default 20)
  131. ;SocketNumber: socket to use, ~=default(0x8849)
  132. ;Zone(2-8): Appletalk zone(s) to search
  133. ;ATalkNPBTime: time to wait during AppleTalk name lookup
  134. ;Timeout = time to wait for incoming packets, ~=default(60)
  135. ;ResendCount = retry time count, ~=default(4)
  136. ;OTSendDelay = minimum delay between sending Appletalk/TCP packets(only valid when movesperpacket==4), default = 15
  137. ;PCCompat = PC compatibility mode (turns off ScriptOpt & UpdateSecOpt)
  138. MaxPackets = 100
  139. PacketsPerPlayer = 20
  140. SocketNumber = ~
  141. Zone#2 = "*"
  142. Zone#3 = ""
  143. Zone#4 = ""
  144. Zone#5 = ""
  145. Zone#6 = ""
  146. Zone#7 = ""
  147. Zone#8 = ""
  148. ATalkNPBTime = 1500
  149. Timeout = ~
  150. ResendCount = ~
  151. IPAddr#2 = ""
  152. IPAddr#3 = ""
  153. IPAddr#4 = ""
  154. IPAddr#5 = ""
  155. IPAddr#6 = ""
  156. IPAddr#7 = ""
  157. IPAddr#8 = ""
  158. OTSendDelay = 15
  159. PCCompat = 0
  160. ;
  161. DebugSend = 0
  162. DebugGet = 0
  163. DebugErr = 0
  164. DebugTCP = 0
  165. DebugATK = 0
  166. DebugIPX = 0
  167. DebugSer = 0
  168. ;
  169. ConnectType = 0
  170. ;
  171. PlayerName = "Duke"
  172. CommbatMacro#0 = "An inspiration for birth control."
  173. CommbatMacro#1 = "You're gonna die for that!"
  174. CommbatMacro#2 = "It hurts to be you."
  175. CommbatMacro#3 = "Lucky Son of a Bitch."
  176. CommbatMacro#4 = "Hmmm....Payback time."
  177. CommbatMacro#5 = "You bottom dwelling scum sucker."
  178. CommbatMacro#6 = "Damn, you're ugly."
  179. CommbatMacro#7 = "Ha ha ha...Wasted!"
  180. CommbatMacro#8 = "You suck!"
  181. CommbatMacro#9 = "AARRRGHHHHH!!!"
  182. ;
  183. ;
  184. [Misc]
  185. ;AutoPlayDemos = 0=don't play demos on startup, 1=play demos
  186. ;ScriptOpt: 0=normal, 1=use hardcoded script optimizations
  187. ;UpdateSecOpt 0=normal, 1=use UpdateSector cache optimization
  188. ;Slow68KFlicker = 0=off, 1=flicker lights slow on 68k (speeds up game)
  189. ;WaitNextSleep: -1=use GetNextEvent, 0+=use WaitNextEvent with this value for sleep time
  190. ;BackgroundSleep: amount of sleep time to give WaitNextEvent when in the background
  191. ;SelfModifyPPC = 0=normal, 1=use self-modifying PowerPC code
  192. ;Coords: 0 = normal, 1=show coordinates
  193. ;Rate: 0 = normal, 1=show rate
  194. ;
  195. ;
  196. AutoPlayDemos = 1
  197. ScriptOpt = 1
  198. UpdateSecOpt = 1
  199. Slow68KFlicker = 1
  200. WaitNextSleep = -1
  201. BackgroundSleep = 20
  202. SelfModifyPPC = 1
  203. Coords = 0
  204. Rate = 0
  205. Executions = 13
  206. RunMode = 1
  207. Crosshairs = 1
  208. WeaponChoice0 = 0
  209. WeaponChoice1 = 0
  210. WeaponChoice2 = 0
  211. WeaponChoice3 = 0
  212. WeaponChoice4 = 0
  213. WeaponChoice5 = 0
  214. WeaponChoice6 = 0
  215. WeaponChoice7 = 0
  216. WeaponChoice8 = 0
  217. WeaponChoice9 = 0
  218. ;
  219. ; experimental two screen mode 
  220. ; TwoScreens = 0(off) or 1(on), TwoWide,TwoHigh = screen width,height, TwoDouble=pixel double
  221. ; TwoView = 0(rear), 1(right), 2(left)
  222. TwoScreens = 0
  223. TwoWide = 640
  224. TwoHigh = 480
  225. TwoDouble = 1
  226. TwoView = 0
  227. ;
  228.